The project aims to increase the training success (and the training outcomes) of Blended Learning of trainees using “multiple devices” (computers, laptops, notebooks, tablets and bigger smartphones) in C-VET and closing the information and expectation gap between trainees and companies and to support the trainers to implement such a training successfully.
EDGES aims to develop a modern gender sensitive approach, support young people on the interface of artistic expression and the gender dimensions, and provide them different digital methods on how to visualize sensitive statements through artworks and spread them.
VET systems are characterised by fragmented nature, complexity and a large variety of actors. To be future-proof, European policy initiative need implementation, impact and awareness at grass root level, which require strong cooperation mechanisms, also among VET providers, micro, small and medium-sized enterprises are the backbone of Europe’s economyand society. Digitalisation and technological changes are listed as the biggest challenges but the vast majority of SMEs raises a lack of skilled staff.
The project aims to develop missing digital competences of adults (Adult Education AE with a special focus in so-called ”digital immigrants” which are people disadvantaged in society due to their lack of digital competences DC and therefore count to minor educated people in DC) and to enable them to take an active role in the digital society.